


The latest action RPG from Square Enix definitely does display some potential thanks to a promising combat system that could become excitingly nuanced over time, but its opening sections sadly often feel uninspired. This all sounds like it should be very exciting, but in truth, so far Forspoken feels like a game getting in its own way.

We’ve got lots of different magic spells you can use in the game, and the planners and designers sat down and worked out how to differentiate the feedback you get from controller for each of the magic spells.Across my roughly three hours of time spent hands-on with Forspoken, I arrived in a fantastical new world, battled a dragon, and took part in a prison break. “For example, using the adaptive triggers, we added tactile feedback when you’re using the different types of magic. “We really have included a lot of unique PlayStation 5 hardware features when we were developing this game,” said Aramaki. Specifically, game director Takeshi Aramaki shared that Forspoken will take advantage of adaptive triggers and haptic feedback. So, we’ll have the set of modes that you’ve seen in the modern PS5 games today,” said Matsuno.Īside from giving us info on the game’s graphics modes, we also found out more about how Forspoken integrates DualSense features. And then, we also have a mode that will use ray tracing. So, you have the Performance Mode, which will be rendered at 2K at 60 frames per second, and then we have Graphics Mode which is 4K and 30 frames per second. “Right now, for the PS5, we’re planning on adding the three main modes that you see in a lot of games nowadays. Ray Tracing Mode – Features ray tracing.Performance Mode – 1440p resolution at 60FPS.

Specifically, Creative Producer Raio Mitsuno shared that Forspoken will have the following three graphics modes on PS5:
